You are a dwarf from under the ground and you need to do things for your tribe or face being a pathetic failure
You have an axe and general stuff armour etc
d6, You need
- Battleglory
- Treasure
- Lore
- To protect tribe
- Mine
- Make stuff
3d6, Whats ahead of you - roll and combine to get a place or thing
- Sun
- Moon
- Storm
- Stone
- Water
- Dream
- Abyss / cave
- Forest / wood
- Plain / desert
- Sea / lake
- Mountain / city
- Celestial / sky
- Foe
- Hazard
- Perilous locale
- Safe locale
- Ally / resource
- Treasure
When you leave your home you:
- go to a place
- each place has a thing.
Go to a new place to find new things.
To return home with your need fulfilled you must travel back the way you came and there will be a new things at the places you visited before
when you try to do something that you might fail at or is dangerous to attempt roll a d20:
(You can rolll more or less d20s if things very hard hard or easy)
- 1 - 5 = catastrophic failure - very bad things happen to you and your person - probably death if fighting
- 6 - 8 = failure - quite bad things happen to you - probably injury if fighting
- 9 - 11 = near success - a minor consequence happens to you but you get + 2 if you try the same thing again
- 12 - 17 = success - you did it
- 18+ = very successful - your action was done gloriously well
Record the things that happen to you and do not fail your tribe
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